Egonomy
2–4 players | 30 minsAt a philosophy convention, three great topics are on the table. You drift between them, waiting for someone to say something you can correct.
Components
playercount
markertopicrank
argument cards ×40

topic tables ×3

trophy
tokens () ×9

player
aids ×4

first player
card ×1
Set Up
- The least egotistical person in the group takes the first player card.
- Place the 3 topic tables in the center, white-icon side up.
- Return the argument cards marked for your player count to the box.
2 players ➔ return
and
3 players ➔ return
4 players ➔ return nothing
player count marker - Shuffle the argument cards and deal them all out evenly as your hands.
2 players ➔ randomly discard one card face down before dealing
3–4 players ➔ discard nothing
Objective
Win by gaining the most ✦ (ego) while keeping as few cards in your hand as possible.
Your Turn
The player with the first player card goes first, then play continues clockwise. On your turn you must perform one of the five actions (or six in flip-the-table mode). There is no passing.
Yap
Play one card onto an empty topic table that matches its topic.
You can not play a single card onto another single card.
Dismiss
Take the card from a topic table that holds exactly one card. Gain it as ✦.
Argue
Play a run of two or three cards onto a topic table.
Run
A run is two or three cards in consecutive order.
✓ ,
✗ ,
,
,
- At least one argument card in the run must match that topic table.
- Your run must win the argument there.
Winning an Argument
- You always win over an empty table.
- More cards win, regardless of the ranks.
- With the same number of cards, the higher-rank run wins.
is called a fallacy. On top of the rules above, it also beats
. (
still beats
as per the rules above.)
never beat
each other
(yap)

- Capture the cards you beat, if any. Place them face down in front of you as your ✦. Each card is 1 ✦.
- The cards you played stay on that topic table.
- If all the cards you play share one topic, gain
(momentum).
Momentum 
With you must perform another action immediately. It may be the same action again.
You can gain only once per turn, even if you meet a condition again.
You gain in three ways.
- Argue with cards that all share one topic.
- Acknowledge.
3–4 players only. - Flip the table.
Flip-the-table mode only.
Acknowledge
Take one card from a topic table with two or more cards into your hand. Discard the rest face up.
3–4 players only. Gain .
Let go
Discard two or more cards with the same rank from your hand onto the discard pile face up.
For example, discard . Their topics don’t matter. You can’t discard both
and
in one let go.
Turn Example
Action 1 of 2

- It’s your turn. Your hand holds
and
, all of one topic.
- You play
onto a topic table. Both cards share a topic, so you gain
.
Action 2 of 2

play
- With
you play
onto the same topic table.
- It beats your
, so you capture them as ✦.
also share a topic, but you can gain
only once per turn, so your turn ends.
End of Round
The round ends immediately when any player empties their hand.
Every argument you never got to make is one more thing you’ll never be right about. Lose 1 ✦ for each card left in your hand. Then compare your remaining ✦.
- First place gains 2
(trophy token), second place gains 1
, everyone else gains none.
- The last-place player of this round becomes the next starting player. Give them the first player card.
- Keep your trophy tokens. Gather all the argument cards and repeat step 4 of Set Up.
If players tie, the smaller sum of ranks on the cards left in your hand wins. If still tied, the player furthest clockwise from the starting player wins.
End of Game
Play 3 rounds, or until a player has 4 . The most
wins. If tied, the better placing in the final round wins.
General Rules
Other players may count your ✦ and the argument cards in your hand at any time, but not look at the card faces.
Anyone may look through the face up discard pile at any time.
Flip-the-Table Mode
Losing the argument? You can just change the topic. Once you are familiar with the base game, try adding this new action into the mix.
Flip the table
Flip a topic table with exactly three cards, discard those argument cards and gain .

changes topic
In the same turn, you can play on a table you just flipped. This mode also adds two rules to the End of Round.
End of Round: Flip‑the‑Table Mode
Add these rules to the base End of Round.
- The round also ends immediately if you must perform an action but can’t, even after gaining
.
- Turn any flipped topic tables back to the white-icon side before starting the next round.
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